home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Chip 1998 January
/
CHIP Turkiye Ocak 1998.iso
/
OYUN
/
MSAOE
/
MSAOE.EXE
/
CABFILE
/
IDR_CABFILE
/
Aoe.ply
< prev
next >
Wrap
Text File
|
1997-10-03
|
4KB
|
189 lines
Play "SimpleAttack"
PlayType Attack
MinUnits 1
MaxUnits 255
Power 100
Overflow FirstGroup
Intelligence 1
DeathPercentage 50
TargetChar Any
TargetType Any
NumberGroups 1
//Staging Phase
Phase 0
Group 0 Move 15 0 0
Trigger 1 Gather 5
//Attack Phase
Phase 1
Group 0 Attack
Trigger 2 Death 0 50
//Retreat Phase
Phase 2
Group 0 Retreat
Trigger 254 Immediate
EndPlay
Play "FlankAttack"
PlayType Flank
MinUnits 1
MaxUnits 255
Power 1
Overflow Balance
Intelligence 25
DeathPercentage 50
TargetChar Any
TargetType Any
NumberGroups 2
//Staging Phase
Phase 0
Group 0 Move 10 0 0
Group 1 Move -10 0 0
Trigger 1 Gather 2
//Attack Phase
Phase 1
Group 0 Attack
Group 1 Attack
Trigger 2 Death 0 50
Trigger 2 Death 1 50
//Retreat Phase
Phase 2
Group 0 Retreat
Group 1 Retreat
Trigger 254 Immediate
EndPlay
Play "HPPatrol1"
PlayType Recon
MinUnits 1
MaxUnits 4
Power 0
Overflow Balance
Intelligence 50
DeathPercentage 100
TargetChar Any
TargetType Any
NumberGroups 4
Group 0 Cavalry 1 - 1
Group 1 Cavalry 1 - 1
Group 2 Cavalry 1 - 1
Group 3 Cavalry 1 - 1
//Phase 0
Phase 0
Group 0 Move 10 0 0
Group 1 Move 0 10 0
Group 2 Move -10 0 0
Group 3 Move 0 -10 0
Trigger 1 Gather 2
//Phase 1
Phase 1
Group 1 Move 10 0 0
Group 2 Move 0 10 0
Group 3 Move -10 0 0
Group 0 Move 0 -10 0
Trigger 2 Gather 2
//Phase 2
Phase 2
Group 2 Move 10 0 0
Group 3 Move 0 10 0
Group 0 Move -10 0 0
Group 1 Move 0 -10 0
Trigger 3 Gather 2
//Phase 3
Phase 3
Group 3 Move 10 0 0
Group 0 Move 0 10 0
Group 1 Move -10 0 0
Group 2 Move 0 -10 0
Trigger 0 Gather 2
EndPlay
Play "HPEscort"
PlayType Recon
MinUnits 1
MaxUnits 4
Power 0
Overflow Balance
Intelligence 50
DeathPercentage 100
TargetChar Any
TargetType Any
NumberGroups 4
Group 0 Cavalry 1 - 1
Group 1 Cavalry 1 - 1
Group 2 Cavalry 1 - 1
Group 3 Cavalry 1 - 1
//Phase 0
Phase 0
Group 0 Move 5 0 0
Group 1 Move 0 5 0
Group 2 Move -5 0 0
Group 3 Move 0 -5 0
Trigger 0 Gather 2
EndPlay
Play "HealAttack"
PlayType Attack
MinUnits 1
MaxUnits 255
Power 50
Overflow FirstGroup
Intelligence 75
DeathPercentage 0
TargetChar Any
TargetType Any
NumberGroups 2
Group 1 Priest 1 - 1
//Phase 0
Phase 0
Group 0 Move 20 0 0
Group 1 Move 20 0 0
Trigger 1 Gather 2
//Phase 1
Phase 1
Group 0 ResetAliveCount
Group 0 ResetHitPoints
Group 0 Attack
Trigger 2 HealthLost 0 60
//Phase 2
Phase 2
Group 0 Move 20 0 0
Trigger 3 Gather 2
//Phase 3
Phase 3
Group 0 Wait
Group 1 Heal 0
Trigger 1 HealOfGroup 0
EndPlay
Play "HandRanged1"
PlayType Attack
MinUnits 1
MaxUnits 255
Power 50
Overflow Balance
Intelligence 60
DeathPercentage 100
TargetChar Any
TargetType Any
NumberGroups 2
Group 0 Hand 4 - 255
Group 1 Ranged 5 - 255
//Phase 0
Phase 0
Group 0 Move 0 -10 0
Group 1 Move 0 -20 0
Trigger 1 Gather 3
//Phase 1
Phase 1
Group 0 Attack
Group 1 Attack
Trigger 255 HealthLost 0 60
EndPlay